![stalker clear sky map stalker clear sky map](https://digilander.libero.it/requena/stalkercs/images/RedForest4.jpg)
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And yet here it is, a preview build running on the monitor in front of me. Considering how long that game was delayed, it was first announced back in 2001 as Oblivion Lost and shipped in March of 2007, it's surprising to see the prequel, S.T.A.L.K.E.R.: Clear Sky, getting ready for release so soon. Anyway: this is a solid fix to the atmosphere-breaking bad-English that splutters from most of the random NPCs.It's been over a year since we first stepped into the Zone, the irradiated wasteland that served as the setting for GSC Game World's S.T.A.L.K.E.R.: Shadow of Chernobyl. It doesn't remove the annoying "crazy" characters, as all the mission-relevant dialogue remains in English, which is a bit of a shame if you ask me, I'd like a version where all English dialogue could be replaced, leaving just subtitles and mission text in English.
#STALKER CLEAR SKY MAP MODS#
(This needs recopying over some of the mods I'm going to mention later on.) This replaces the standard NPC voices with the Russian dialogue.
#STALKER CLEAR SKY MAP MOD#
The first mod I tried was, of course, the Russian dialogue mod.
#STALKER CLEAR SKY MAP HOW TO#
All mods come with a readme to tell you how to do this, and it's pretty straight forward. Mods are added in via adding a Gamedata folder, and editing a line of text in a file in the root folder, fsgame.ltx This all works in Steam without any problem. (Reducing sun quality improves performance without changing much visually, while bumping up the Sun Rays makes dawn and sunset look incredible.) Anyway, I played through the game with a few tweaks, no mods, and found it markedly improved. There's a stack of other details in there, but those seemed to make the biggest difference. I'd also reduce sun quality, and bump up Sun Rays to max. The other thing I removed from the "Advanced" options in game was the Depth Of Field option, which looks fantastic, but is badly implemented - you lose distance focus when reloading, so the gun comes into focus, meaning you either have a headache or feel like you need glasses after about five minutes of play. By default Clear Sky seems to draw more vegetation than you'll actually care about, therefore reducing your framerate. I gained a massive amount of performance while running DX10 by dropping a widescreen resolution size (down to 1440x900), and reducing the Grass Detail Density. To make the most of this is perhaps worth consulting this tweak guide, from which I pulled a few tips. The other thing you'll notice if you're running the game in DX10 is that it is astonishingly, ludicrously beautiful. The NPCs even seem to use cover properly, which I don't recollect from my original playthrough. You can easily track friendly NPCs via the map, too, so you can coincide your attacks with theirs. Kick off a fight in any of the capture points and you can be sure backup will be on its way. The opening NPC battles are now much more solid, with waves of Clear Sky consistently heading out into the wilderness to capture points across the swamps. The Steam version, which I've been playing, is at the latest 1.5.08 version, in which most of the game-breaking bugs are fixed (although reported some minor crash bugs remain), and much of the AI tweaked. The first thing to remember is that Clear Sky has been heavily patched since release. The problem for me, however, was that the Stalker I wanted to return to wasn't an augmented Shadow of Chernobyl, but a fixed Clear Sky, which I hadn't played since the pre-release review version.
![stalker clear sky map stalker clear sky map](http://www.mudrunnermods.com/wp-content/uploads/2020/08/Shadows-of-Chernobyl-and-Clear-Sky-Map-v1-4.jpg)
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(And that means grenades, annoyingly.) Oblivion Lost is, given the difficulty of combining and over-writing various Stalker mods, a worthwhile download - but it also completes Shadow Of Chernobyl on a profound level. It isn't to everyone's taste, especially since the list of changes is immense, but it includes drivable vehicles, sleep, alcoholism, and reworked NPC behaviour. It's a comprehensive, colossal piece of compilation modding, much of it done by the author, and the rest factored in from across the community. For Shadow Of Chernobyl there's pretty much a one-stop shop for changes, which is the extraordinary Oblivion Lost mod. The past week of my gaming time has been dominated by Stalker mods: downloading, testing, crashing, deleting, reinstalling, and even a few hours of playing.